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Queenie Liang

Artist, Designer, Animator

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A Bit About Me

In a realm where the expanse of an unknown world stretches under the luminescence of a distant planet, the lines between civilizations delicately blur. Endless deserts unfold beneath a canvas of stars, creating a sanctuary where technology and the extraterrestrial harmoniously intertwine. Mythical creatures, glowing with an ethereal light, race across the horizon, their presence a dance of shadow and color. This tapestry of imagination and dream-like vistas is why I am drawn to the world of gaming.

My Experience

September 2020 - December 2023

March 2022 - August 2022

January 2019 - January 2020

Northeastern University, Boston, MA — Game Art and Animation
BFA

GPA: 3.9

- Character Design for Animation: Explored character development, visual storytelling, and design principles tailored for animation.
- 3D Animations: Delved into 3D modeling, rigging, and animation techniques using industry-standard software.
- Game Design and Prototyping: Gained hands-on experience in game mechanics, level design, and rapid prototyping.
- Visual Art Analysis: Studied art forms and composition, supplemented by museum visits and gallery review essay writing.
- Computer Science: Acquired foundational knowledge in programming, algorithms, and data structures.
- Actively participated in animation and game-related clubs, enhancing practical skills and networking with peers.
- Co-founded the Game Studio Club, a platform for collaborative game jams and long-term game projects, fostering creativity and teamwork.

Game Level One, Jakarta Utara — Game Artist

- Worked in tandem with fellow artists and programmers on diverse projects. Presented game ideas to stakeholders, showcasing strong customer service and presentation skills.
- Contributed to the development of new ideas, refined art assets, and ensured timely communication and updates.
- Managed end-to-end artwork responsibilities due to the small team size, ranging from initial concept to background music.
- Led game design, 2D and 3D concept art creation, and developed art assets. Handled modeling, texturing, animation, and music production within Unity.

Meccha Matcha, Texas — Designer

- Promotional Materials: Regularly designed posters for seasonal activities and discounts, averaging two designs per month.
- Menu Design: Conceptualized and refreshed drink and food menus, ensuring they remained current and visually appealing.
- Store Aesthetics: Crafted store decorations, including imagery and signage, to enhance the in-store customer experience.

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